LoadingCell
Loading cells are for rendering content that is still loading from the server. They have no additional properties.
export interface LoadingCell extends BaseGridCell {
readonly kind: GridCellKind.Loading;
readonly skeletonWidth?: number;
readonly skeletonHeight?: number;
readonly skeletonWidthVariability?: number;
}
skeletonWidth
Determines the width in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.
skeletonHeight
Determines the height in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.
skeletonWidthVariability
The skeleton variability is a width in pixels that is multiplied by a random number between 0 and 1 and added to the skeleton width to produce the final skeleton width.
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