Glide Data Grid
  • 👋Welcome to Glide Data Grid
  • 🚀Extended QuickStart Guide
    • ✏️Editing Data
    • 🖱️Working with selections
    • 🔨Grid Columns
    • 📎Copy and paste support
  • 📒FAQ
  • 📚API
    • DataEditor
      • Required Props
      • Important Props
      • Row Markers
      • Editing
      • Input Interaction
      • Selection Handling
      • Custom Cells
      • Drag and Drop
      • Search
      • Styling
    • DataEditorCore
    • Cells
      • BaseGridCell
      • TextCell
      • BooleanCell
      • NumberCell
      • UriCell
      • ProtectedCell
      • RowIDCell
      • LoadingCell
      • ImageCell
      • MarkdownCell
      • BubbleCell
      • DrilldownCell
    • Common Types
    • DataEditorRef
  • Guides
    • Implementing Custom Cells
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  • skeletonWidth
  • skeletonHeight
  • skeletonWidthVariability

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  1. API
  2. Cells

LoadingCell

Loading cells are for rendering content that is still loading from the server. They have no additional properties.

export interface LoadingCell extends BaseGridCell {
    readonly kind: GridCellKind.Loading;
    readonly skeletonWidth?: number;
    readonly skeletonHeight?: number;
    readonly skeletonWidthVariability?: number;
}

skeletonWidth

Determines the width in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.

skeletonHeight

Determines the height in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.

skeletonWidthVariability

The skeleton variability is a width in pixels that is multiplied by a random number between 0 and 1 and added to the skeleton width to produce the final skeleton width.

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Last updated 1 year ago

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