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LoadingCell

Loading cells are for rendering content that is still loading from the server. They have no additional properties.

export interface LoadingCell extends BaseGridCell {
    readonly kind: GridCellKind.Loading;
    readonly skeletonWidth?: number;
    readonly skeletonHeight?: number;
    readonly skeletonWidthVariability?: number;
}

skeletonWidth

Determines the width in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.

skeletonHeight

Determines the height in pixels of the skeleton to be drawn. If set to 0 no skeleton will draw.

skeletonWidthVariability

The skeleton variability is a width in pixels that is multiplied by a random number between 0 and 1 and added to the skeleton width to produce the final skeleton width.

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